DrawDraw is a small application that creates pattern and forms
using numerical values as inputs to control a software patch's drawing. It is similar to the concept of 'Etch-A-Sketch', the popular children's toy, where the drawing cursor is controlled by manipulating two control dials.
A similar approach is used by Draw, although the cursor position is determined by the values placed by the user in it's control fields. It renders to a square canvas of 400x400 pixels, but the possible combinations of va riables are effectively limitless. Once the control field values have been specified, a click of the render
button generates the outcome, In addition, the input coordinates can be further manipulated during the rendering process with the addition of new argument values, by clicking the canvas.